Bidirectional scattering distribution function

The definition of the BSDF (Bidirectional scattering distribution function) is not well standardized. The term was probably introduced in 1991 by Paul Heckbert[1]. Most often it is used to name the general mathematical function which describes the way in which the light is scattered by a surface. However in practice this phenomenon is usually split into the reflected and transmitted components, which are then treated separately as BRDF (Bidirectional reflectance distribution function) and BTDF (Bidirectional transmittance distribution function).

Contents

Overview of the BxDF functions

See also

References

  1. ^ Eric Veach (1997), "Robust Monte Carlo Methods for Light Transport Simulation", page 86
    citing Paul Heckbert (1991). "Simulating Global Illumination Using Adaptive Meshing", PhD thesis, University of California, Berkeley, page 26.
  2. ^ Randall Rauwendaal"Rendering General BSDFs and BSSDFs"
  3. ^ The original definition in Nicodemus et al. 1977 has scattering surface, but somewhere along the way, the word ordering was reversed.